Technology in undergraduate Physiotherapy Education
Core objectives
The VR PAIN project seeks to promote inter-connected higher education systems, collaborating to standardise and enhance clinical reasoning skills in pain science education in Physiotherapy programmes through sharing knowledge and skills across boundaries.
OBJECTIVE 1
Curriculum review and mapping process to develop a matrix to reflect where, when, how clinical reasoning skills, pain management and clinical placement occur in physiotherapy programmes and determine parts of the curriculum that can be VR-based.
OBJECTIVE 2
Enhance the development of clinical reasoning skills in pain management through established User Experience (UX) educational design principles and VR interactive experience.
OBJECTIVE 3
Provide a Technology Assessment Model (TAM) for the standardisation of clinical reasoning knowledge and skills for students and graduates across Europe and beyond through reusable 3D assets educational resources (VR clinical cases).
Concrete results
The VR PAIN project has 3 concrete results.
Open Educational XR Resources
The Technology Assessment Model will allow students and graduates to interact and develop real-time (in virtual practice) clinically reasoning skills in pain management to enhance patient assessment and management skills
Open Source Files Accessibility
VR PAIN project results will all be freely available for institutions
Interconnectivity
The project will further enhance inter-connectivity and teaching excellence between universities in Europe
Subscribe to stay up to date
Sign up to our newsletter for our latest news and developments. By signing up you are consenting to the storage of your e-mail address, but you can unsubscribe at any time. This is how we store your data.