Technology in undergraduate Physiotherapy Education

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A systems-blended education approach delivered by the leading pain science and practice education academic and clinical physiotherapists in our network

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Core objectives

The VR PAIN project seeks to promote inter-connected higher education systems, collaborating to standardise and enhance clinical reasoning skills in pain science education in Physiotherapy programmes through sharing knowledge and skills across boundaries.

OBJECTIVE 1

Curriculum review and mapping process to develop a matrix to reflect where, when, how clinical reasoning skills, pain management and clinical placement occur in physiotherapy programmes and determine parts of the curriculum that can be VR-based.

OBJECTIVE 2

Enhance the development of clinical reasoning skills in pain management through established User Experience (UX) educational design principles and VR interactive experience.

OBJECTIVE 3

Provide a Technology Assessment Model (TAM) for the standardisation of clinical reasoning knowledge and skills for students and graduates across Europe and beyond through reusable 3D assets educational resources (VR clinical cases).

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Concrete results

The VR PAIN project has 3 concrete results.

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Open Educational XR Resources

The Technology Assessment Model will allow students and graduates to interact and develop real-time (in virtual practice) clinically reasoning skills in pain management to enhance patient assessment and management skills

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Open Source Files Accessibility

VR PAIN project results will all be freely available for institutions

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Interconnectivity

The project will further enhance inter-connectivity and teaching excellence between universities in Europe

Young hipster woman with curly hair wearing virtual reality goggles and touch another world in studio neon lights. Smartphone using with VR headset. Credit: Alexandr Screaghin

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